How to Download and Play GTA Mod GTA 5 on Your PC
Nope! FiveM does not interact with the Rockstar Online Services other than to validate your game copy the first time you launch it. This validation emulates the game's interaction, and can not be detected by Rockstar.FiveM also doesn't modify your game files at all, even when downloading server assets, so you don't have to do anything to switch between FiveM and GTA:O.
The one issue many players have with mods is learning how to actually download and install them so they work in-game. The process can be confusing for players who might not be the most tech-savvy. Also, there's the challenge of figuring out which mods to install in 2022, a full nine years after the game was originally released. Below, players can see exactly how to download mods in GTA V and which ones they should consider installing first.
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Before players can get into which mods they should install, they need to know how to download them. It should be noted that players can only use mods in single-player, as Rockstar Games had forbidden the use of mods in GTA Online. If players attempt to enter GTA Online with mods enabled, they're subject to a ban.
What this process essentially does is give players a place to download and manage their GTA V mods. Players can open the OpenIV application at any time to check the status of their mods, uninstall them, or modify them. The next part of the process is finding physical mods to download.
When looking for mods to download, the choices can be almost overwhelming. There are several categories and thousands of mods to pick within each one of those categories. While every player's desires for their mod experience will be different, we've compiled a top-five list of the best GTA V mods as of 2022.
If players don't want to play as a villain, they can instead download the Iron Man Mark V mod. This gives players the Iron Man suit of armor, with the updated design and color scheme. The armor lets players fly around the map like Iron Man and use multiple weapons, such as the missile launcher and machine gun.
Grand Theft Auto V graphics mod (adsbygoogle = window.adsbygoogle ).push();Vanilla game looks good and have many features included, but for perfectionists there are always something not good yet, so i hope to cover their needs.Versions of the mod for GTASA and GTA4 were very popular, but GTA5 not at all because people are satisfied with visuals. So for me this version is not primary and add features only when want myself. Technically, there are many things done already, just they gives more attention to details, so not impressive for the most players. I rarely play games which modify, but when was satisfied enough with result of modding, played GTA5 till the end.Modification do not have graphic preset, by default it's ugly unconfigured (unless specified in description of version), so you need to download such presets made by users, feel free to visit my forum. Also you can edit parameters to your own taste inside integrated editor (show it by pressing SHIFT and ENTER keys together, by default). You may change shaders as well, check .fx files of the mod in game root folder and in the enbseries folder.Effects are made (not complete list):Water tesselation and displacement; foam of the ocean water dynamically changed by vehicle's collision; dynamic wetness of the ocean beach dependent from water; ambient occlusion for big ranges called skylighting; screen space ambient occlusion and indirect lighting with self intersections, which is form of ssgi; improved reflections for rain puddles and wetness in general in the rain; custom post processing shaders as in other mods of mine; subsurface scattering for characters; detailed shadows for tiny objects; normal mapping shadows as my own invention to make normal maps generate self shadowing; many parameters to tweak sky properties, lighting, colors, particles, etc.v0.492v0.387
Here is the link Blade provides to download ScriptHook. Just be sure to use the download link inside the table on the bottom-right: there are advertisements on that page that also say they are downloads.
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That's pretty much it! Most script mods you download will have a single .asi file that you drop into the same folder, though some may have a few extra files. Always check the installation instructions of the mods you download.
The alternative way to handle this is to download a mod-manager. There are quite a few to choose from now, but arguably the most popular is the functionally titled "GTAV Mod Manager". Developed by Bilago, this is a comprehensive mod managing tool that lets you corral all your mods into one place, and enable, disable them as you like.
Mar 21: GTA V got yet another update, so to keep the mod working you must download the latest Script Hook V from Alexander Blade's page ( -c.com/gtav/scripthookv/) and update the ScriptHookV.dll file that you have in the game folder; the other files in ScriptHookV_1.0.XXXX.Y.zip are unchanged and you don't need to replace them.
Sep 12 Update: Rockstar is on an update spree, so in order to keep the mod working you should always download the latest Script Hook V from Alexander Blade's page ( -c.com/gtav/scripthookv/) and update the ScriptHookV.dll file that you have in the game folder; the other files in ScriptHookV_1.0.XXXX.Y.zip are unchanged and you don't need to replace them.
May 27 Update: Due to the recent game updates pushed by Rockstar and the different version available on the Epic Games Store, in order to make the mod work now you should download the latest Script Hook V from Alexander Blade's page ( -c.com/gtav/scripthookv/) and update the ScriptHookV.dll file; the other files in ScriptHookV_1.0.1868.4.zip are unchanged and you don't need to replace them.
It's a good idea to only download mods from trusted websites, especially script mods. Remember that scripts are just libraries and can execute any code. Mods that change textures, vehicles and the like are less risky, but always do your research before downloading mods from random websites.
If you download a mod that replaces an original resource, like a vehicle mod that replaces a default vehicle, you'll need to use OpenIV. The mod you download should have come with instructions with which file to replace in which exact folder and archive. FOLLOW THOSE INSTRUCTIONS.
If you download a mod that ends with .oiv, this means the mod author prepared a nice package for you. If you installed OpenIV properly, you can just double click the file, after which an OpenIV pacakge installation prompt will open. Check any information in the description window and press install. These mods can add files and/or replace files, so be sure to double-check if you've got the correct package.
Scripts add various extra functionality to the game, like missions, expanded or new functionality, trainers and much more. Scripts need their respective library to load properly. If you download a script, it will usually say for which library it is made.
If you're crashing whilst attempting to full screen your game or exiting full screen, this is mostly caused by Reshade not being configured correctly, and thus will be set to inject into the wrong DX version (should be 11). If the reshade .dll name is anything other than dxgi.dll , d3d11.dll or ReShade.dll, you're targeting the wrong version of DirectX, even if in-game you're running DX9 or 10. To fix this download the Reshade Binary and target GTA5.exe with DX version 11. After this to ensure compatibility with Boris Vorontsov's ENB, change the ProxyLibrary value in enblocal.ini to reflect the respective ReShade dll which has just been created in the root game directory.
This is a quick and simple guide to the basics of installing and playing with mods on Grand Theft Auto V for Single Player. It won't cover MP mods like FiveM.\nModding GTA:O or console games is not welcome here and will not be discussed.\nSetting things up\nFor a fresh start, you'll need the following things:\n\nAn updated, clean, unmodded, legit copy of Grand Theft Auto V (both Steam/Social Club are fine) that works normally\nAn internet connection\nAn archive manager. I recommend 7-Zip\nEnable showing file extensions in Explorer\nPatience. Read the manuals!\n\nIt's best to start out with a clean, unmodded game, to prevent conflicts and instabilities. If you've tampered with the files, it's best to either re-install the game or to let Steam or Social Club verify your files before continuing. If you also had script mods installed and don't remember what to delete, just start out clean.\nFor reference, the following files enable loading and running mods from the normal launcher:\n\ndinput8.dll - ASI loader\nScriptHookV.dll - Script hook\nOpenIV.asi - OpenIV archive loader\n\nIf you recognize any of these and don't exactly know why these are there, start out from scratch.\nFrom now on, I'll refer to the GTA V installation folder as "GTAV_root". Where it's installed depends on where you got the game and your installation preferences. For example, the default folder for an install on Steam is C:\\Program Files (x86)\\Steam\\steamapps\\common\\Grand Theft Auto V.\nFinding it on Steam: Library -> Right-click Grand Theft Auto V -> Manage -> Browse local files\nRockstar Games and Epic Games sadly don't have an installation folder shortcut, so you'll need to find these on your own.\nEssentials\nGTA V mods roughly exist in two distinct categories: resource mods and scripts. You'll need a couple of things to get this to work!\n\nScriptHookV enables scripts for GTA V.\nOpenIV enables modifying archives and adding archives.\nOptional: ScriptHookVDotNet enables scripts written in .NET languages. It relies on ScriptHookV.\nOptional: RAGE Plugin Hook is like ScriptHookVDotNet, but works standalone and uses a custom launcher for the game.\n\nDownload the archives or installers from the websites.\nInstallation: Follow the READMEs!\n\nScriptHookV: Open the archive, extract the files inside the bin folder to your GTA V root.\nScriptHookVDotNet: Open the archive, extract ScriptHookVDotNet.asi and ScriptHookVDotNet2.dll to your GTA V root.\nOpenIV: Run the installer.\n\nScriptHookVDotNet has its scripts inside a separate folder inside the GTA V root folder, so create a scripts folder in there. .dll and .cs scripts you download will go in here.\nOpenIV needs some additional setup. Run the program and point it to your GTA V directory if necessary. Go to Tools -> ASI Manager and install ASI Loader and OpenIV.ASI if they aren't installed already. You'll also want to set up a mods folder. This keeps your original game files clean! As a start, put your update.rpf in the mods folder. You'll need to edit it anyway.\nDownloading mods\nIt's a good idea to only download mods from trusted websites, especially script mods. Remember that scripts are just libraries and can execute any code. Mods that change textures, vehicles and the like are less risky, but always do your research before downloading mods from random websites.\nGood resources are:\n\nGTA5-Mods.com\nLCPDFR.com\ndev-c.com\nopeniv.com\n\nInstalling mods\nResource replacement mods (peds, vehicles, maps)\nIf you download a mod that replaces an original resource, like a vehicle mod that replaces a default vehicle, you'll need to use OpenIV. The mod you download should have come with instructions with which file to replace in which exact folder and archive. FOLLOW THOSE INSTRUCTIONS.\nResource add-on mods (peds, vehicles, maps)\nIf you download a mod that's marked as an add-on, it means it doesn't replace existing resources. They are added as DLCs. In general they follow the following set-up:\n\nThe data files are placed in GTAV_root/mods/update/x64/dlcpacks//dlc.rpf\nThe entry is added to dlclist.xml. The exact location is GTAV_root/mods/update/update.rpf/common/data/dlclist.xml. This entry looks like dlcpacks:\\myCoolModName\\\n\nWhen adding an entry to dlclist.xml, take care to keep the opening and closing tags are exactly Item. If they are different, the file is invalidated.\nSome mod authors also tell you to change extratitleupdatedata.meta, but this is NOT necessary!\nYou also need to install the following tools, as they are required to make the game deal with loading more resources:\n\ngameconfig.xml (Recommended: pnwparkfan's version)\nHeap Adjuster\nPackfile Limit Adjuster\n\nWhat version am I running?\nThere are two versions, the GTA: Online version and the executable version. ScriptHookV, ScriptHookVDotNet, RagePluginHook and most version-dependent mods (scripts) use the executable version. You can find this by right-clicking the GTA5.exe file and checking the Details Tab -> File Version. As of writing, the version is 1.0.2802.0.\nSome scripts only work for specific game versions. After the game updates, you might need to check back on the mod page for possibly updates.\n.oiv files\nIf you download a mod that ends with .oiv, this means the mod author prepared a nice package for you. If you installed OpenIV properly, you can just double click the file, after which an OpenIV pacakge installation prompt will open. Check any information in the description window and press install. These mods can add files and/or replace files, so be sure to double-check if you've got the correct package.\nBe aware that .oiv don't have an uninstall option, so check if the mod you want to install has its own uninstaller or uninstall instructions. In the worst case, you can open the .oiv archive with something like 7-zip, and check assembly.xml for the files that are replaced.\nScripts\nScripts add various extra functionality to the game, like missions, expanded or new functionality, trainers and much more. Scripts need their respective library to load properly. If you download a script, it will usually say for which library it is made.\nSome scripts come with additional configuration files. Extract these files according to the readme of the script.\nScriptHookV: .asi files\nScripts ending with the .asi extension are ScriptHookV scripts and go in the main GTA V folder.\nNote: Some .asi files do not require ScriptHookV, like OpenIV.asi. dinput8.dll can load them without ScriptHookV.dll.\nScriptHookVDotNet: .dll, .cs, .vb\nScripts ending with the .dll, .cs and .vb extensions are usually ScriptHookVDotNet mods and go in the GTAV_root/scripts/ folder.\nRAGEPluginHook: .dll\nRAGEPluginHook go in the GTAV_root/Plugins/ folder.\nUpdating mods\nFor most resource mods, you should just reinstall the mod completely by using the new files.\nFor scripts, you should take note of the changelog or other comments the author had. Usually it suffices to just replace the .asi/.dll/.cs, but sometimes the configuration files also need replacement.\nUpdating game\nRockstar releases new DLC from time to time. Some mods keep working, others break. Here are some basic steps to prepare for, and prevent your game from breaking, or to get back up and running quickly!\nBackup / Reverting the update (downgrade game)\nBEFORE a new DLC update drops, Rockstar announces it on their social media and news channels. Once a new DLC is announced, ensure you have a backup of the following files:\n\nGTAV_root/update/update.rpf\nGTAV_root/update/update2.rpf\nGTAV_root/GTA5.exe\nGTAV_root/GTAVLauncher.exe\n\nIt's smart to label these. I put them in a folder with the executable version. For Smuggler's Run, this is v1.0.1180.2. When the next update drops and you want to revert, back up the new files and replace them with your old backups.\nUpdating your mods\nYou can also choose to update your mods. In general it's a good idea to wait until some core resources (ScriptHookV, ScriptHookVDotNet) have been updated to the new game version.\nResource mods\nEach update, you'll need to update your GTAV_root/mods/update/update.rpf to match the version of GTAV_root/update/update.rpf. You can then transplant your changes from your old modded update.rpf to the new update.rpf.\nThings to pay attention to:\n\nThe new dlclist.xml probably has a new entry, so take care copy-pasting your modded dlclist.xml if you want to play with the new DLC content. Some mods also require new DLC content.\ngameconfig.xml is very version-dependent. If you use add-on mods, it's very likely you'll need to update gameconfig.xml that supports add-ons.\nSome replacement mods might not work after updating. In this case, the new update package overwrites old changes. (Rockstar sometimes fixes older content)\n\nScript mods\nMost scripts rely on ScriptHookV and just use natives. These will work after ScriptHookV gets updated for the new update, and won't need updating themselves.\nScriptHookVDotNet uses offsets for peds and vehicles, so it's wise to wait until ScriptHookVDotNet gets an update to support the new update. Most ScriptHookVDotNet scripts don't need updating themselves.\nIf a script crashes after an update, just disable it and keep an eye on the mod page. The author may update the script in the (near) future. It may help to notify the script author, though they usually are aware already.\nDisabling mods\nGTA5-Mods.com does not support playing GTA: Online on a modded installation, and this is prohibited by Rockstar.\nThat being said, if you installed resource mods using the mods folder feature from OpenIV, you can quickly disable all mods.\nMoving or renaming dinput8.dll to something else, will stop all .asi files from loading. This means all scripts, ScriptHookV, ScriptHookVDotNet and OpenIV won't load, and you should be able to load into GTA: Online, provided you are running the latest game version and no original files have been chan